December Update! Padoru!


It's that time of year again and we are slamming into December with a fervor! I have a lot to cover but will try to keep it brief.

Padoru!

So every year, I make an animated wallpaper for Wallpaper Engine . It will include some main cast and be fully animated. I am going for a 3D experience with a music effect, so you have something cool to look at for December. When it's ready, it will post on here and give you link. For now, you can find all of my wallpapers HERE.

Main Game Progress:

You can Check progress of the Project here anytime on our Public Roadmap! 


Transition:

I have all the code, scripts, Scenes, and folders ready to go! I have begun the process of putting the story into Unity! It's a big step, and the last bit of code has been finalized. I had to remove the H Content from the main branch.

  • Main Game will be converted to Mature instead of Adult Explicit and will have no Adult Content. You will see the store page change sometime in the next few weeks. Hentai Content will be on the DLC Page. Demo will remain Adult Explicit.
  • Hentai Content will be a DLC available on here with the NSFW Explicit Tag.
  • Even with the DLC installed, you will still be able to play the Twitch Mode for no Adult Content.
  • Added Fixes, and improvements to rendering, animations of text, to be a smoother experience.

Screenshots WIP of the next Section (Denizen)

Backgrounds will change. These are references for the next section.



Voice Acting / Translation:

Denizen, the next section, will commence with Voice Acting and Translation in January. I expect things to get quicker as we move deeper into the game.

PDA:

Will be renaming the PDA to something else and a partial redesign to be tabbed and match the rest of the UI. The PDA will have Maps, Character Profiles, Text Messaging, and Calls. I will be finding a balance to ensure the game remains in the Visual Novel genre.

Path to Open Source:

Documentation will be work in progress for the next few months as I finalize all the code. This will include a full wiki with screenshots and step by step instructions when the game engine is ready for you to tinker with it! Once the Wiki is finished, I will make B1NARY Code Open Source and Mit Licensed. I will consider putting B1NARY as an asset on Unity, but that will have a different license attached to it. I will keep you up to date. It's a ton of work but worth it. So, developers, the Wiki will be updated! Use it lmao.

December To Do for me:

  • Storyboarding the entire game with details. (Format from Novel to Storyboard)
  • Inputting the first section of Denizen into Unity (Audio, Visual Planning, Character Setups)
  • Female and Male MC Commissions for Backgrounds with our Background Artist Taku.
  • Partial PDA Redesign with the UI Tabs being inserted.

Demo Fixes:

Steam Deck needs a bit more work on Input and our testers are limited for testing. If you have steam deck and want to help test and get it fixed please join our discord, and DM, or Post in the discussions of this post to help out! I will get a test Steam Deck but it will not be until later.

Thank you all for all of your support! Finance Report will probably be this weekend. If you have any questions, please let me know.

 Project Manager

 TherinWhitten

Get B1NARY

The Visual Novel will be available in 232 days.

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