Patch 1.1 Demo Release: Non Steam Versions are HERE!


Patch 1.1 is a full blown QOL patch designed to stabilize the demo while we work on the main project.

Addition patches will be hotfixes for Controller support or game breaking bugs. Otherwise, we will be focused on the main game.

If you run into any issues, if you don't want to join the discord, just leave a post on our community tab. We will respond as soon as we can.

UI:

  • Fixed Transparency across all UI.
  • Changed Saves Times to Local Computer Time
  • Added controller pathing for future iterations.
  • Save panel now automatically highlights text for quick labeling.
  • New Cursor (May not show on some OSes. Main game will fix this.)
  • Animation Tweaks
  • Added Second Page on Display options with Control Bindings (We are looking into making this page user adjustable in the main game.)
  • Language Fonts are more legible across all English, German, Japanese, and Spanish.


Art:

  • Added Several Fan Arts of Shirobi made by Taku Artworks
  • Adjusted Clarity of the Art Post Processing.


Post Processing:

  • Added blur and a more linear glow across the game.
  • Increased Color Saturation
  • Increased Contrast


Color Themes:

  • Tweaked Colors to be easier to read across all environments.

Themes are customizable by the players! XML Format allows you to adjust each current theme. If you know how to work XML, you can add more, and they will populate Options. (However, the translation won't be automatic.)

You have the  Color Index


And the Colors of each theme.


Animations:

  • Tweaked animations between UI and transitions.
  • Transitions converted to a reusable object, allowing creators to make hundreds of transitions using the same systems.


Live 2D:

  • Added Follow Mouse on Main Menu.
  • Increased positions, and scaling of all the live 2D models.
  • Improved model following on several scenes to be more dynamic.


Audio:

  • Adjusted levels of some of the audio in the H Scenes.
  • Adjusted levels of a few lines thorughout male and female routes.
  • Added more audio clips in Female H Scene Moans.


Backend:

  • Serialization 3.0

The entire back end of the save states, game preferences, and Dialogue Parsing has been updated with a more stable and comprehensive system for the future release.

This is custom work done by AnOddDoorKnight. And is open source.

https://github.com/AnOddDoorKnight/OVSXmlSerializer

Controller Support:

Added full generic controller support across the board. We also attached the Steam Controller API to it as well. Please let us know if there are any problems. We will try and rectify it as quick as possible.





Languages:

Language scripts tweaked and adjusted to be more streamlined with minor changes in intention on the English side.

Now works on Mac OS, Linux, and Windows.

Steam Achievements:

  • All steam achievements now are completed if you start the game.

If you have finished it prior. Just hit new game and stand by. The game will check to see if you indeed finished. It will update your profiles.

Console:

Dev Console Added (Hit `)

This is still barebones but will add more in the future. It is designed to be easy to add onto for future devs, or help players give us errors from the game. You can also remove objects, change scenes, ect. However it's capability is still WIP.

Non Steam Versions Available:

Google Drive Folder

https://drive.google.com/drive/folders/1xE40iZHuIcIqSg_I5iQjNK5kdwYQDAr4?usp=sha...


Notes:

Older saves may or may not work based on the upgraded serializer. It is strongly recommended to start with new saves. (Insert Screenshots here)




Known issue with Language Switching while in the H Scenes. Try to be in the language you prefer when loading up the Hentai Content. It can cause some crashing. (Will be fixed in the main game.)

Upcoming Updates:

If you look in the Documents folder of the game, you have direct access to the "Writer's Script". This will give you a hint of what the writer has control of without access to the editor.

Thats right, you can alter text in your own game. Make fixes in the translations if it bothers you.




Over the next few months, we will be filling out the Wiki for the whole system. Once that is complete, the B1NARY Source code will go open source under the MIT License.

We have a ton of work we are already preparing for the main, and we will be splitting the branches between the demo (for quick fixes) and the main game.


Have fun with the updates! And greatly appreciate your support and patience! We are just getting started!

Project Lead

TherinWhitten

Get B1NARY

The Visual Novel will be available in 250 days.

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