June Updates! Closed Beta Coming Soon!


Lot's to cover today. Really busy XD. 

If you want to financially support this project, you can donate here, or on Patreon.  We will put it to good use!

First of all. The official video drop of the 5th installment of the interview Series. 

Comrade Del: Husbando

Female Route: Full Romance 

Male Route:  Bromance only (Still an H Scene. Curious?)

His domain is in cold and isolated forest; nuclear war has left it's scar in his world. Survival is the word of the day in his domain. 

In this cold, sometimes cruel place, the beacon of love and romance shines even brighter. 

Will you warm his world up?

He also does tarot readings! These mini games might help you with hints in the game if you feel stuck!


Let's begin. 

Closed Beta Meeting


Location: B1NARY Public Discord

Time:  Friday, June 10th at 4PM PST

Requirements: 

A Linux, Mac OS, or Windows Computer

(Integrated GPU is good for testing as well.)

Signed NDA in my hands. 

Drive to break shit!

Drive to send input / feedback. 

Access to Steam and beta keys. 


We will be using the built in steam depots and the steam beta keys for the closed beta. 

The basic format will be testing focus, fix, testing focus, fix, testing focus, fix, and final polish. 

The demo will not be approved for release until it's ready. My goal? No hotfixes! We want to drop a perfectly working demo


Unity: 

UI Should be complete by end of June. We will be working on the H Scene Mechanics end of month and it should not take that long. Plans are already in place. 

After that translations will be put in game and tested during the end of closed beta. One build will have all the translations and a switch in the options menu. 

Camera zoom, bokeh, and other little touches we will be adding to the demo to really add immersion. This will happen after we lock down the H Scene templates and test everything. Steam API will start integration start of July.

This will include steam achievements. 

       


Live 2D: 

Our main rigger is back from vacation! And she has one goal, to finish the two H Scenes for the Demo! In Fact, return meeting is today as we plan ahead to lock down a steady schedule to get them both finished. 

While she is finishing those up, I will be tweaking Live 2D Physics in Unity, and adding a little touch that will drastically add to the immersion of the models. I will keep this close to my chest until I know we can add it without issue.

H Scene Animation / Polish should take until End of June. 


Audio: 

With the exception of some Scripted responses for the H Scenes, moans, and a few touches here and there, Audio and script is complete.  It took me longer than I wanted lmao. I learned alot, and plan to refine the VA process to have a more streamlined, efficient process moving forward. 


Character Art:

Puri, one of our main character artists, is finishing up the changes we needed for the H Professor Melody. We wanted to add some cool ass touches to her, considering this is the future Melody!



It is far from finalized. We are still designing some cool futuristic glasses and a futuristic band aid. 

Projekt Melody just hit 500k Twitter followers yesterday! What a Milestone! 

 She is also making her own H game! From Big Bang Studios. Might want to check it out!


Big Bang Studio's Dev team is top notch, and full of excitement to work on this official game for Mel. So far, development has been bright and we are starting to see amazing lore ingrained into the game itself.


Little Chaos, our other main character artist, has finals going on in Uni. However, AI Candii's look is going to be awesome. I think we should have some good eye candy (pun intended) for next month's update! The second outfit will be a little divergent, but based on Input between AI Candii and myself on how we want to portray her character in game. 

Speaking of Ai Candii, did you know she is making her own web novel? Console Her (Twitter) is an interesting comic focused around  personal relationships and the struggles of the modern dating scene. I think its worth a read.

Her Web Novel's Page


Unity:


We have added another coder to our ranks! His name is AnOddDoorKnight.

 He is well practiced in C#, and learning Unity at a blistering pace. We are ecstatic to welcome him to the team! Already he has been hard at work with more front end work, and is a good dev to straddle the fence between front and back end development. With so many mini games to code, not to mention an extra set of hands to rig models, he will help lighten the load on Xplicit and I. 

Thank you Knight! We will be working long hours in the future. I promise. 

Story: 

In a nutshell, I plan to start working hard while we are starting to prep for closed beta. With the cameo's interviews complete, I have everything I need to start weaving in all the peices for the story beyond the next section code named "Denizen." 

The critical balance of light and funny, with deeper layers of world building and intrigue is going to be a balancing act. We have so many moving parts, and being focused on one thing too long can cause fatigue. My Senior Editor and now Co-Writer (He will be writing some sections exclusively in game as well. I get to be EDITOR HAHHAHAHAHAHAHH) Shalen will be there to ensure we keep a steady and entertaining pace without overburdening the player with stinky exposition.  XP


I am beyond hyped to get back into it with a fully developed Unity Engine. No more work arounds. Just writing, producing, setting the stage and moving forward. We already have 160 pages of content ready to input into the game.  Branching work has already started. 

I think that is enough for now. There is still alot but I don't want to overburden you guys. The important focus is here. 

As you can see, we have such a passionate and artistic team of cast, artists, writers that love what they do. Our fans take personal part  as well. 

Thank you all. We are are so thankful to have you guys in our corner. 

We push forward!

Project Manager

TherinWhitten


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The Visual Novel will be available in 250 days.

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